colorless green ideas sleep furiously
should everyone learn to code?
the big problem with the case for or against everyone learning to code is the word “everyone”. “some dudes and dudettes”, “many of us”, “loads of people”, “a hefty amount of the world population”, all of those are fine. just not “everyone”.
On writerbots and machine writing
Machine writing will exist, sooner than we think. Algorithm-driven writerbots, clumping together predefined phrases (or dissected ones from previous writings) spiced with words that computer-driven testing and big data crunching have found to enhance “catchiness”, headed by titles that extensive testing have proved engaging and “click-worthy”. (To be honest, current headlining for sites like buzzfeed,…
The distance between phone icons and phones
Recently a friend asked: “Imagine a phone…. Now tell me why does a phone icon still look like a landline headset?” I said: Icons as visual abstractions that refer to a specific concept, come from an old paradigm, that of the mechanical (mail envelope) and electronic (landline phone set) era, where object’s looks and shapes…
Myspace might unthrone Facebook
I bet you all that in 5 years, give or take, Myspace might unthrone Facebook. Not kidding. Think about it: teens and tweens are leaving facebook, and they need (could use) a place where to hang out. Myspace is a hangout place about music. music unites people, creates tribes. teens hang out in tribes, not…
Unified Conundrum Of Web Design Intention
More and more, I find myself wondering, and lately pondering, about what’s wrong with my job. More and more the feeling points not to the job itself, but at the way it is managed. More and more I find that reassuring, as I know my job, that of a ‘User Experience Designer’, as my work…
Some people (IxD/UX designers) think experiences cannot be designed. Wrong. People experience by navigating flows, and we can define those flows, making them easy(er). Experience does not equals to perception, though perception informs it. Experience is about doing something (and learning from), which requires a path, which we design, e.g. by creating a scenery path through…
the (very near) future of online information, part one
we live in an overwhelmingly online world. every new system, service, platform and framework means a new set of data that will be bombarded to us, incessantly.
the cigarette, the rabbit story, the experience, the land of opportunity
so i came home, started a movie on netflix called “vodka tonic”, and served me a vodka tonic. then 45 minutes later, i had the need of a cigarette. i did not have any, so i felt like going out, for one. so i did get out in search for one. i had to walk…
5 ways to improve your design and user experience skills
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